#GameDev
Technical articles, field notes, and systems troubleshooting tagged under #GameDev.
What Is Nanogram? How to Create and Remix Games With AI
A hands-on look at Nanogram—how the social AI micro-game feed works, how its preset and custom engines compare, and practical tips for vibecoding and remixing games.
Inside RUN World Creator Studio - Pure Vibe Coding, Model Testing, and the AI Coach
A hands-on look inside RUN.world's browser Creator Studio: vibe-coding limits, model comparisons, the internal CLAUDE.md template, and the AI Coach.
The 30-Minute Game Paradox and the Reality of AI Game Jams
Building Ogre Smash Sports in 30 minutes on RUN.world, and the resulting existential realization about single-use casual games and marketing jams.
Building Abomination Arena on RUN World
Entering RUN.world's Monster Mash game jam: building a fast-paced bullet-heaven horde game with heart upgrades and Doctor Mittens.
Building Games on RUN World - An Honest Creator Review
An honest, builder-first evaluation of RUN.world as an AI web game publishing platform: Game Studio vs rundot CLI, rev share, and trade-offs.
Vibecoding a Cosmic Arcade
Creating an open-source browser physics simulator with PixiJS, D3.js, GLSL shaders, and disciplined memory management.