← Evgenii Zinner

#Vibe Coding

Technical articles, field notes, and systems troubleshooting tagged under #Vibe Coding.

What Is Nanogram? How to Create and Remix Games With AI

A hands-on look at Nanogram—how the social AI micro-game feed works, how its preset and custom engines compare, and practical tips for vibecoding and remixing games.

Inside RUN World Creator Studio - Pure Vibe Coding, Model Testing, and the AI Coach

A hands-on look inside RUN.world's browser Creator Studio: vibe-coding limits, model comparisons, the internal CLAUDE.md template, and the AI Coach.

The Vibe Coders Checklist - Things LLMs Silently Break in Production Code

Why LLMs write untyped defensive JavaScript inside .ts files to silence errors, and how Prism, Vigil, and Craftsman clean it up.

The AI Dopamine Rush Is Wearing Off

From CES kitchen gadgets to multi-billion mega-rounds, the initial AI gold rush has ended. What the numbers say about venture fatigue, subsidized compute, and what comes next.

The 30-Minute Game Paradox and the Reality of AI Game Jams

Building Ogre Smash Sports in 30 minutes on RUN.world, and the resulting existential realization about single-use casual games and marketing jams.

Building Abomination Arena on RUN World

Entering RUN.world's Monster Mash game jam: building a fast-paced bullet-heaven horde game with heart upgrades and Doctor Mittens.

Building Games on RUN World - An Honest Creator Review

An honest, builder-first evaluation of RUN.world as an AI web game publishing platform: Game Studio vs rundot CLI, rev share, and trade-offs.

The Prompt Anchoring Trap in AI Coding Agents

Why exhaustive checklist prompts cause autonomous coding agents to hyper-optimize single functions into microsecond extremes, and how Zero-Anchor traversal solves it.

Vibecoding a Cosmic Arcade

Creating an open-source browser physics simulator with PixiJS, D3.js, GLSL shaders, and disciplined memory management.