← Evgenii Zinner
Sandboxes & Prototypes·Da Nang, Vietnam

Pet

Personal craft, architectural sandboxes, and software built purely out of curiosity.

Sting

A 2D ECS-first game engine built in Dart. Because clearly, the software world was suffering from a tragic shortage of game engines.

The Rendering Thesis: Instead of building on top of Flutter or relying on Flutter-based engines like Flame, the experiment was to write directly against raw dart:ui. The goal: identical visual rendering across platforms without the overhead, layout passes, or constraints of Flutter’s widget tree.

Agentic Orchestration: Built as an end-to-end experiment in autonomous AI engineering. Jules was used for all development tasks—from curating subagent outputs and evaluating architecture to writing the exact engine code—orchestrated via the Antigravity CLI and executed directly against the Jules API.

Pure experimental sandbox. Tested the practical limits of raw Dart rendering pipelines and automated agent collaboration on non-trivial codebases.